“From the ground up, was about making a love letter to wrestling that would appeal to both RPG gamers and wrestling fans. To achieve that, Dieghan said the studio’s guiding principle for the game’s four-year development was a term it coined called “wrestlification,” exploring how the classic mechanics and format of JRPGs could be brought to life through a wrestling lens. One major sticking point that Mega Cat Studios wanted to achieve with WrestleQuest was nailing the authenticity of wrestling’s pageantry both inside and outside the squared circle. As the team started to explore wrestling and JRPGs, they realized that there was a huge crossover between JRPGs and pro wrestling through their shared foundation of story, larger-than-life characters, and dazzling combat. Read More: This Upcoming Pixel RPG May Be The Best Wrestling Game Of The Year WrestleQuests presents wrestling concepts in a way that is familiar to JRPG fansĭeighan told Kotaku that folks at Mega Cat Studios are lifelong wrestling fans who have always wanted to make a JRPG.
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